
Part of the reason for the newfound accessibility is the setting: Sengoku Jidai.
#TOTAL WAR SHOGUN 2 AVATAR CONQUEST SERIES#
By returning to their bread-and-butter - both in terms of setting and gameplay - the Total War team has crafted a game that should please both hardcore fans of the series and cowering, intimidated newcomers. And you know what? It all worked out swimmingly. Real life probably involved a lot more focus groups and market research, but hell, it's my fantasy, so that's what I'm saying went down. Only thing is, do you think our fans will balk at another game based in a setting we've done before?" Or wait - what about revisiting feudal Japan? It's got just what we need: Every faction fights with the same kinds of troops, faction goals are all pretty much the same ("become Shogun"), it has options for both naval and land combat, and the cultural and linguistic flourishes are basically identical for every side. "For our next game, why don't we try a setting that doesn't have so many different cultures, languages, unit types, and territories to contemplate? That doesn't sound like a bad idea, does it?"

"Sooooo, that Empire/Napoleon thing didn't work out too well."

Nobody knows what goes on behind closed doors, but I like to believe that, when the Total War developers were building Total War: Shogun 2, they had a thought process that went something like this: EDITOR'S NOTE (): We've expanded and clarified the section that discusses Shogun 2's multiplayer modes, as we felt it could use a bit more detail!
